Well this morning I decided to try and create a skin for my character. I
used UV_mapper to create the uv-coords and a 2048x1967 image for the model
(planar mapping). I then used gimp to paint the textures for the model.
Unfortunatly I require a high resoulution image to create any kind of
detail, but the gimp starts lagging baddly when I try to work on such a
large image. This is what I came up with, it has some holes in it, some
places where the edges don't match, and I couldn't paint very well on the
skin part, so that is mostly blank.
I wish I had a more reliable way to paint with Povray's textures, but I
still haven't worked all the bugs out of that technique either. I won't be
animating this again. If I have some extra time I think I am going to
practice UV_mapping. If anyone has any suggestions I would love to hear
them!
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